Level
6th
Casting Time
1 Minute Ritual
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect

You speak dark incantations and caress the ground, causing a huge, jet black flower to appear on the ground in front of you. The flower remains for the duration, or until it is killed (it has 108 hit points). You can control the flower, making it cause several different affects. You can only control it while within 5 feet of it. Effects:

  • Roots of Anger: Roots erupt out of the ground in a 20 foot radius around the flower. The area becomes difficult terrain for as long as the roots stay (you must be touching the flower for the effect to stay in place). In addition, as a reaction when someone enters the area you can cause a root to grapple them. They must make a dexterity saving throw or be restrained. Every round they remain restrained, they take 1d6 necrotic damage (this damage increases by 1d6 for every slot level above the 4th).
  • Enervation Ray: The flower shoots a ray of necrotic energy at a target within 80 feet. The target must make a dexterity saving throw or take 8d8 necrotic damage (half damage on a pass) (this damage increases by 2d8 for every slot level above the 4th). This power can only be used 5 times for each casting.
  • Demonic Blooming: The flower opens fully. Every creature that can see it must make a wisdom saving throw or take 4d8 necrotic damage (no damage on a pass) (this damage increases by 2d8 for every slot level above the 4th). The spell ends early if this is used.

 

* - (The eyes of a toad, a wilted nightshade flower.)

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain

MindflayerDM888

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