Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You attempt to disturb the blood of one creature you can see within range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and be poisoned until the end of your next turn or the spell ends. While it is poisoned by this spell, it has disadvantage on saving throws to maintain concentration and its speed is reduced by half.

Creatures without blood are immune to this spell. This spell is a Blood spell in addition to its other school.

At 5th level, the spell deals 2d4 necrotic damage. At 11th level it deals 3d4, and at 17th level it deals 4d4.

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2020 5:18:48 AM
147
9
1.0
Coming Soon
4/8/2020 12:51:24 AM
320
37
1.1
Coming Soon
3/28/2022 6:29:09 PM
656
149
1.1
Coming Soon

Spell Tags: Damage Debuff Negation

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

BenevolentEvil

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