Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Combat (...)

You attempt to ensnare a creature in the process of making an attack. The targeted creature must make a Wisdom saving throw. On a failure, if the creature is making one or more melee or ranged attacks, the creature can only attack once. 

* - which is taken when a creature you can see makes an attack roll

Spell Tags: Debuff Negation Combat Dunamancy

Available For: Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic

kerastuff

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