Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Cold

 

You conjure 2 orbs of unnaturally cold ice and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each orb. On a hit, a target takes 2d4 cold damage, and if the target is a creature that is large or smaller, it must succeed on a Strength saving throw or be restrained by magical ice until the end of your next turn. A creature cannot be forced to make this saving throw more than once per casting of this spell, and a creature does not make this saving throw if it is already restrained by this spell. If an unoccupied liquid is hit by this spell, a 5-foot cube of the liquid, centered on the point of impact, freezes solid for the spell's duration. 

At Highr Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional orb for each slot level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2019 5:48:49 AM
1
0
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Coming Soon
12/7/2019 10:59:19 AM
5
0
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Coming Soon
6/8/2020 3:11:36 AM
71
0
--
Coming Soon
6/8/2020 4:19:08 AM
22
0
--
Coming Soon
6/8/2020 3:18:59 PM
30
1
--
Coming Soon

Spell Tags: Damage Debuff Movement

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ALKing

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