When activated, whoever makes contact with sleeping or unconscious living beings, is capable of projecting their emotions into the sleeping entities' dreams. When the users' emotions are more negative, then the dream becomes more of a nightmare. When the users' emotions are more positive than the dream becomes more whimsical and stays a dream. The greater the emotions the more prominent effect. Whoever casts the spell remains awake while performing this spell, but if used in tandem with an ability or spell that puts the caster to sleep, cast from the original caster, then the spell remains (Most prominent with Dream Walking spell).
At Higher Levels: The original saving throw of the spell to continue to concentrate is 18. As the caster grows and levels up it becomes easier to control and stay concentrated. At level 4 it's a DC16, 8 (DC 14), 12 (DC 12), 16 (DC10). If the user breaks concentration then the spell immediately ends and the caster suffers 1d6 psychic damage, at level 4 2d6, 8 (3d6), 12(4d6), 16 (5d6).
*The material is consumed by the spell upon is being cast
* - (Ginger Root, Dark Chocolate, or a Warm Glass of Milk)
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