Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Healing

A creature you touch regains 4d12 hit points. When the spell ends, the creature must make a Constitution saving throw taking 4d12 slashing damage on a failed save.

At Higher Levels: When casting this spell using a spell slot of 3rd or 4th level, you can maintain concentration on this spell for up to 1 hour. When casting this spell using a spell slot of 5th level or higher, you can maintain concentration for up to 8 hours. 

* - (a silver needle)

Spell Tags: Healing

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

blakejohnson217

Comments

Posts Quoted:
Reply
Clear All Quotes