Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
INT Save
Damage/Effect
Debuff (...)
You send a spike of disrupting energy into the mind of a creature within range. They must make an intelligence save or take 1d8 psychic damage and be confused for 1 round.
At 5th level the damage increases by 1d8 and the target is confused for 1 more round. This increases at 11th level, and again at 17th.
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