Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the your next turn. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls.
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