Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

A shimmering ward appears in your hand, which you swing towards an incoming projectile. You must make a Dexterity check, the DC of which equals the attack roll. On a success, the projectile is flung to the side and the attack misses.

* - which you take when you are hit by a ranged weapon attack.

Spell Tags: Warding

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

billion

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