Classified as a risky spell that is universal to every form of spellcaster, when used by a caster that is a large size or smaller, the move can reach enemies up to 100 feet away in front of the user. When used by a caster that is a huge size or larger, the spell can reach enemies up to 250 feet away in front of the user, and will pierce through enemies and terrain (without breaking it), affecting all enemies within the 250-foot range.
When it hits an opponent, or reaches its maximum range, a 75×75ft explosion is created centered around the target, dealing damage to allies and enemies by an amount determined by the damage formula, and destroys terrain and stray items caught in the blast.
If the spell hits the target, the user will be exhausted and must take a mandatory rest on the next turn to regain its energy. The user will not be able to perform any and all actions during this time, rendering them extremely vulnerable. It will also attract the attention of all enemies.
To cast the spell, the caster must roll 4d10.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
Previous Versions
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6/3/2020 7:14:26 PM
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6/7/2020 3:20:38 AM
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6/10/2020 4:06:18 PM
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21
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