Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Banishment

This spell has been created for the sole purpose of banishing deity class threats to beyond the Divine Gates where they will no longer be able to physically manifest in the Prime Material Planes.

As an action, the caster can force a target to make a WIS save with a DC of 10+5 for each 100 HP the target has lost. On a failed save, the target is banished beyond the Divine Gate. On a success, the target becomes immune to the effect for the next 2 turns. To cast this spell again, the caster must expend a spell slot of 8th level or higher if possible.

Once the spell has been casted successfully, the spell can't be casted again for a week.

There are 2 ways of casting this spell. One, if the caster performs the spell solo. Two, if the caster performs the spell with his team's help.

If casted solo, the caster will suffer a -3 penalty to all attacks, saves, and checks and gain 3 levels of exhaustion. These effects can end after an equal amount of long rests.

If casted with the help of the caster's team, the entire team can give up their turns for the round to aid in casting the spell, thus negating all effects if casted solo.

Spell Tags: Banishment

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Wizard (Legacy)

Trenner

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