Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Fire

You sheathe a weapon of your choice in flames. For the duration of the spell, whenever the weapon makes a successful hit, it does an extra 2d6 of fire damage that ignores fire resistance. If you have connections with a divine being, such as by being a Cleric or Paladin, you may instead have the weapon deal the 2d6 in radiant or necrotic damage depending on your patronage. 

The flaming blade sheds bright light for 20 foot radius and dim light for an additional 20 feet.

Anyone holding an affected weapon has disadvantage to stealth checks. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

At Higher Levels. You may also instead choose to enchant additional weapons by sacrificing a level of the spell (ie, you may cast a 2nd-level bestow flames on two weapons with a 3rd-level spell, cast 2nd level bestow flames on three weapons with a fourth, cast 3rd level bestow flames on two weapons with 4th level slot, etc)

Spell Tags: Damage Control

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy)

QuassBoss

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