Level
1st
Casting Time
1 Bonus Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Force

You target one object being held by a creature you can see within range and attempt to disarm them with a blast of arcane energy. The creature must make a Strength saving throw. If it fails the saving throw, the creature takes 1d6 force damage and drops the object. On a success, the creature takes half as much damage and doesn't drop the object.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional object and the damage increases by 1d6 for each creature effected for each slot level above 1st.

Spell Tags: Damage Control Debuff Negation Utility Combat Warding

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Forge Domain Warlock (Legacy) - The Hexblade Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

MotleyGuild

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