Level
1st
Casting Time
1 Bonus Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Force
You target one object being held by a creature you can see within range and attempt to disarm them with a blast of arcane energy. The creature must make a Strength saving throw. If it fails the saving throw, the creature takes 1d6 force damage and drops the object. On a success, the creature takes half as much damage and doesn't drop the object.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional object and the damage increases by 1d6 for each creature effected for each slot level above 1st.
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