Level
1st
Casting Time
1 Bonus Action
Range/Area
90 ft.
Components
V
Duration
Concentration 1 Minute
School
Divination
Attack/Save
WIS Save
Damage/Effect

You choose a creature that you can see, the creature must also be able to see you and be within range of the spell. The chosen creature must make a wisdom saving throw, if it fails it becomes compelled to attack you on its next turn. 

A creature that is compelled to attack you can do so with a spell or weapon, if out of range the creature will move towards you unless doing so would cause it obvious harm. Each subsequent turn of the spells duration excluding the first, the creature can attempt the saving throw again, as an action, to break from the spell's effect's. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
7/29/2023 8:40:47 PM
24
1
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Coming Soon
Zallac_Teldronai

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