Level
1st
Casting Time
1 Action Ritual
Range/Area
30 ft. (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Combat (...)

 

You destroy water within a creature's body, the amount depending on the amount of damage. The target must succeed on a Constitution saving throw or take 2d12 dehydrating (poison) damage and is now Dehydrated (Poisoned). Also, the creature is made incredibly thirsty and experience all affects the of severe dehydration.

At higher levels, the damage increases by 1d6 per level.

* - (Few grains of sand or dry dirt.)

Spell Tags: Damage Combat

Available For: Cleric (Legacy) Druid (Legacy)

Fantasadie

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