Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed (...)

You project a mental image of Caranthir the Magnificent into the mind of your enemy. Choose one creature that you can see within range to make an intelligence saving throw. If it fails, the target’s mind is overwhelmed by your mere presence. The creature regards you as the embodiment of everything he admires and fears at the same time. Struck by awe and terror simultaneously; for the duration: the target will suffer one of the following effects. Roll a 1d20 to determine the effect.

  • 1-9: The creature is stunned by Caranthir’s supreme intelligence and spends its time looking at you while babbling incoherently.
  • 10-18: The creature is charmed by Caranthir’s incomprehensible good looks and must follow your orders (works as the charm person / charm monster spell).
  • 19-20 The creature understands that he could never measure up to Caranthir, and that there is no point in its existence. It tries to commit suicide.

At higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot above 4th.

  

Spell Tags: Charmed

Available For: Wizard (Legacy)

Jaziash

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