Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Control

Loudly greeting the spirit of the ocean, you create one of the following effects within range:

  • You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
  • You instantly animate a single rope to repeat an action it has frequently preformed, i.e. to pull taught and tie itself off (as part of a ship's rigging), to untie itself, to coil up neatly or bind an unresisting or unconscious/sleeping prisoner.
  • You create an instantaneous, harmless sensory effect that invokes the Sea, such as the taste of salt water in the air/water (just the taste nothing else), a puff of ocean breeze, the sound of any common ocean/coastal animal, or the faint odors of the sea or your standard port town. The effect takes place within a 10-foot cube centred on you.
  • You instantly generate a small spark on your fingers that can be used to light a wick, torch or some kindling. It can also be used to give a small static shock to a creature or metal object but only at the instant of contact.

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

ryubimaru

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