Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Creatures of your choice within 20 feet of you must make a Charisma saving throw, on a failure they must target you with its attack rolls for the duration of the spell. Additionally, at the beginning of each of your turns you gain temporary hit points equal to your spellcasting ability modifier.
Creatures under the effect of this spell may remake the save at the end of each of their turns, ending it on a success.
A creature that succeeds the saving throw is immune to the spell for 1 hour.
Comments