Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

Using enchantment magic you can temporarily control an individuals movement and actions. As an action, you can force a creature that you can see within 30 feet to make a Wisdom saving throw. If they succeed this saving throw, nothing happens. If they fail the saving throw you gain a limited control over their body for 10 minutes. If this spell is cast during combat with the target, they have advantage on the saving throw. If the target is immune to being charmed they automatically succeed on the saving throw. They can repeat the saving throw at the beginning of each of their turns. 

While in control of a targets body you can control a wide range of various aspects such as the targets voice, pose or facial expression. However, you cannot make the target attack or move more than 15 feet in any direction. You also can't force the target to do anything that would harm themselves. 

A bystander that makes a successful Wisdom (Insight) check against your spellcasting ability can discern the reason behind the affected targets behavior.

* - (A 2 foot long thread made from silver. )

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Cowboycthulhu

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