Level
7th
Casting Time
1 Hour Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Creation

You create a duplicate of a creature. 

This duplicate is exactly like the original, apart from these limitations:

-It has your alignment.

-Hit point maximum is halved.

-Any attacks have half the number of dice and half the damage bonus(the number added to the roll).

-It cannot cast spells. Innate Spellcasting traits are fine, though.

-The ability BONUSES(not the scores themselves) are halved. The scores are reduced the least possible amount necessary to achieve this.

-Any traits with a numerical value, such as the troll's Regeneration, are halved.

-Each other trait has a 50% chance of existing in the duplicate(or the DM decides).

-Each legendary/mythical action has a 50% chance of existing in the duplicate.

-The duplicate doesn't have a lair.

-The duplicate has any nonmagical equipment(and the closest nonmagical version of any magical equipment). However, this equipment cannot be removed from it by any means short of a wish.

The duplicate is under the effect of a geas to do one task for you after you summon it. When the geas ends or the duplicate completes its task, it is free from your control but still has your alignment. The duplicate can only be dispelled by a spell of 7th level or higher.

* - (Emeralds, diamonds and rubies worth a total(in gp) equal to 100 times the Hit Dice of the creature to be duplicated; a chest worth at least 50 gp that contains coinage equal(in gp value) to the creature's hit point bonus(the number added to the hit dice); something containing the creature's DNA)

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2020 4:18:12 PM
5
0
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Coming Soon
6/14/2020 4:20:25 PM
2
0
--
Coming Soon

Spell Tags: Creation

Available For: Wizard (Legacy) - School of Conjuration (Legacy)

SheepHugger

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