Level
2nd
Casting Time
1 Action
Range/Area
20 ft.
(15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat (...)
You disappear in a flash of fire and reappear at a point within range. Each creature in a line 5' wide between your starting point and the destination must make a dexterity saving throw. A creature takes 4d4 fire damage on a failed save, or half as much damage on a successful one as the area flashes over and intense flames appear momentarily.
The fire ignites any flammable objects in the area that aren't being worn or carried.
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