Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(30 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
INT Save
Damage/Effect
Psychic
You create a pocket of space in which time moves slower. The area within the field is considered difficult terrain. Enemies who are in the field when it first appears, suffer from temporal fatigue and must succeed on an Intelligence saving throw or take 2d6 psychic damage.
At Higher Levels. The spells damage increases by 1d6 for each spell level above 2nd.
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