Level
2nd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect
Control (...)

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 necrotic damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

* - ((seven sharp knuckle bones, each sharpened to a point) )

Spell Tags: Damage Control

Available For: Warlock (Legacy) Wizard (Legacy)

Dorkman