using the materials you have, you create a golem of different sizes depending on the amount of material. the golem comes to life at your command. Each golem animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.
As a bonus action, you can mentally command any golem you made with this spell if the creature is within 500 feet of you of them at the same time, issuing the same command to each . You decide what action the golem will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
golem Statistics
| Size | HP | AC | Str | Dex | Attack |
|---|---|---|---|---|---|
| Tiny | 15 | 15 | 4 | 15 | +8 to hit, 1d4 + 4 damage |
| Small | 25 | 16 | 7 | 14 | +6 to hit, 1d8 + 3 damage |
| Medium | 50 | 13 | 11 | 12 | +5 to hit, 2d6 + 2 damage |
| Large | 60 | 10 | 15 | 10 | +6 to hit, 2d10 + 3 damage |
| Huge | 100 | 10 | 19 | 6 | +8 to hit, 2d12 + 5 damage |
A golem is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet. When the golem drops to 0 hit points, it reverts to its original material component, and any remaining damage carries over to its original object form.
If you command a golem to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
you can only create a huge golem once per long rest, a large one twice per long rest, a medium 3 times per short rest, small and tiny can be created as long as you have enough spell slots.
At Higher Levels. If you cast this spell using a spell slot of 7th level or higher, you can animate one additional medium to small golem for each slot level above 6th.
* - (a certain amount of a material like dirt, wood or rocks.)
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