You channel negative energy into the earth, focusing it into a 30-ft cube of earth you can see. The group cracks and buckles, releasing strange black wisp of smoke.
As you cast the spell you designate a 30-foot cube of earth, which cracks and buckles, becoming difficult terrain. All non-creature plant life instantly dies, and the water within the area becomes black and oily. Healing effects within the area are halved, and all necrotic damage is maximized. The desecration last 1D6 days, before dissipating and becoming plane barren earth.
As a bonus action you may cause a 5-ft square of the effected area to burst forth, releasing the energy within. Any creature within the 5-t square must make a Dexterity saving throw for half damage. On a failed save, the target takes 6D6 necrotic damage and becomes sickened for 1 day.
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