You ward a creature within range against attack. Until the spell ends, any Fiend, Celestial, Aberration, Fae, or undead targets the warded creature with an attack or a harmful spell must first make a Charisma saving throw. On a failed save, the creature's spell or attack fails and they are blinded for 1 minute, as leaves and twigs crowd their eyes. If a creature already blinded by this spell makes another attack against the warded creature, the attacking creature takes 2d6 force damage instead. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
The warded creature also regains 2d6 + caster's spell casting ability modifier's hit points at the beginning of each if their turns.
* - (A branch from an olive tree and a feather of an eagle)
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