Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
Components
V, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Fire (...)
The power of your blood magics has only increased over time. Making you a more deadly foe. You sacrifice 8d4 of your own hit points to summon up four orbs of crimson blood fire.
These orbs can hit each target individually or correlate into a larger mass.
Each separate orb deals 1d6 fire and 1d6 necrotic damage, exploding in a 5 ft. radius.
When correlated into a larger mass the orb deals 4d6 fire and 4d6 necrotic damage in a 20ft radius.
* - (8d4 of casters own hit points)
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