Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic
By Draining your own blood, reducing you to a critical state, strengthen your blood magic. This is obviously a last ditch effort.
For every ten points of your own hit points you sacrifice, when you make a spell or melee attack that hits. You roll a extra 1d6 necrotic damage to that attack. This ignores resistances, makes immunities into resistances and deals x4 damage to creatures weak to necrotic damage.
* - (All but 1 of casters own hit points)
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