A mote of white-blue light flies from your pointing finger to a point you choose within range and then blossoms with a low roar into a blast of arctic wind. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 cold damage on a failed save and has it's speed halved until the start of your next turn, or half as much damage and is not slowed on a successful one. Any creature killed by this spell is frozen solid and remains that way until thawed.
The wind spreads around corners. It extinguishes any unprotected non-magical flames in the area of affect .
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (a tiny quartz crystal dipped in water)
Comments