Level
1st
Casting Time
1 Action
Range/Area
15 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Aard harnesses the power of elemental air into a blast of psychokinetic force emanating from your outstretched hand.

At-Will Effect: You conjure a minor breeze which might rustle some bushes or lift a small untended object up into the air for a moment. Maintaining the breeze requires concentration.

Combat Effect: Each creature in a 15 foot cone originating from you or all creatures within 5 feet of you (your choice) must make a Dexterity saving throw. If they succeed, they are unaffected. If they fail, the creature is pushed 15 feet away from you and has disadvantage on all attack rolls and ability checks until the end of its next turn. In addition, unsecured objects that weigh less than 50 pounds are also pushed away and unsecured fragile objects or crumbling walls may be broken.

Empowered Effect: Creatures that fail their saving throw also are incapacitated until the end of their next turn.

Available For: Ranger (Legacy) - Monster Slayer

Fiercedeity117

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