You touch a creature and for every round (including the one the spell is cast) that the spell is active that creature gains a benefit. You can't gain the same benefit more than once and if you roll the same outcome roll again. If you have received all benefits and the spell is still active you gain 1d6 temp HP per turn afterwards for the duration of the spell.
Roll to determine the order you gain the benefits.
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1 |
+1 AC |
|
2 |
1.5x Movement speed |
|
3 |
Heal 6d4 |
|
4 |
For the duration of the spell plus one hour you can use up to ¼ of your hit dice outside of a short rest as an action |
|
5 |
Dash as a Bonus Action |
|
6 |
Disengage as a Bonus Action |
|
7 |
Resistance to fire damage |
|
8 |
Cast Cantrips as a Bonus Action |
|
9 |
1 Additional Melee attack per turn |
|
10 |
+1 to Hit |
|
11 |
+1 to Saves |
|
12 |
+ 1d6 to Damage rolls |
Comments