Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage

You point at any creature withing a 60-foot range that is visible to you and chant the name of the spell, at this moment you can choose to roll up to 4d8 damage, with a minimum of 1d8 damage, to the creature but you also take half of the damage rolled rounded up.

You and the creature must make a constitution save (DC: 15), If the caster passes, the caster takes no damage. If the target passes, the target takes half damage rounded up.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d8 for each slot level above 1st

Spell Tags: Damage

Available For: Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Sorcerer (Legacy) - Shadow Magic Blood Hunter - Order of the Profane Soul (INT)

jbmred

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