Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

Prerequisites: You must be hidden from the target when casting this spell. Your cant must be in a language the target understands, otherwise the spell has no effect. Beasts that understand simple commands in the chosen language may be targeted, at the DM's discretion. 

You mutter a brief, puzzling phrase into the mind of one creature within range, befuddling it. For the duration, the spell has the following effects:

  • When you are hidden from the creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.
  • You have advantage on Sleight of Hand checks vs. the target using any of the Mage Hand Legerdemain features.
  • You can cast the Mage Hand cantrip as a bonus action.

If you fail a Sleight of Hand check vs. the target using one of the Mage Hand Legerdemain features, the spell ends. Otherwise, the spell lasts for the duration, or until the target is rendered unconscious. When the spell ends, your cant fades irretrievably from the target's mind.

At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. 

Available For: Rogue (Legacy) - Arcane Trickster (Legacy)

Daanaakaa

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