Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
You warp time around a target creature you can see within range, altering when they are able to act.
A targeted creature you can see within range makes an intelligence saving throw against your spell save dc. On a failed save, the creature must reroll it’s initiative. This roll can not benefit from advantage or disadvantage, and they must use the new roll.
A willing creature may willingly fail the roll to be affected by this spell.
* - (Stopwatch, pendulum, or any basic time tracking apparatus)
Comments