Level
2nd
Casting Time
1 Reaction *
Range/Area
Sight
Components
V, S
Duration
Concentration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Combat (...)
You delay the timeline which harms a creature you can see, storing the incoming damage in the time plane. Until the end of your next turn or when your concentration is broken, you prevent a creature you can see from taking damage from one attack or spell that you can see would do damage.
At the end of your next turn, the creature take damage as if the attack or spell landed normally.
This effect cannot be dispelled or canceled. And the delayed damaged cannot be affected by another Argent’s Delay again.
* - When a creature would suffer damage from any source you can see
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