Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Acid (...)
Choose acid, cold, fire, lightning, poison, or thunder. You coalesce elemental magic of the chosen type into the form of a weapon in your hand. This magic weapon lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 1d8 damage of the type you chose on a hit and has the finesse, light, and thrown properties (range 20/60).
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the weapon to reappear in your hand.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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