Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure four hooked chains that burst out of the ground at a spot you can see. The chains lash at one creature within 10 feet of their location in an attempt to hook into its flesh, clothing, or gear. Each chain has AC 18, 10 hit points, resistance to bludgeoning, piercing and slashing damage from non-adamantine weapons, and immunity to fire, necrotic, poison, psychic, and radiant damage. A chain disappears if it is reduced to 0 hit points.

The creature being attacked by the chains must make a Dexterity saving throw. If the saving throw fails, all four chains attach themselves to the creature and restrain it. At the beginning of each of the creature’s turns, it takes 1d6 piercing damage per chain attached to it. As an action, a creature can make a Strength check against your spell save DC to break free from the chains; the DC increases by 1 for each chain attached to the victim. If the victim escapes, the spell ends.

If the targeted creature avoids the chains, every other creature within reach of the chains must make a successful Dexterity saving throw or be hooked and restrained by one chain, with effects as described above.

* - (a Hooked Chain from a torture chamber)

Available For: Wizard (Legacy)

FerrousQuasar

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