You attempt to forcibly rip the blood from the body of any foes that draws to near.
Choose one or more creatures you can see within range up to a maximum total of three. The creature(s) must make a Constitution saving throw. If a solo target fails their save it takes 1d12 necrotic damage, if two targets fail they split the damage and each takes 1d6 necrotic damage separately, and if all three fail then the damage splits for the final time as each target suffers 1d4 necrotic damage.
Creatures without blood are immune to this spell.
At 5th level, the spell deals 2d12 necrotic damage. At 11th level it deals 3d12, and at 17th level it deals 4d12. The split damage is also increased by this same method.
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