Level
Cantrip
Casting Time
1 Action Ritual
Range/Area
120 ft.
Components
S
Duration
1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Force (...)

You create a force in the shape you desire which can be no larger then 5 by 2 ft, that travels at the speed of the caster base land speed who created it and choose between 3 forms that it can take when you cast it outwards. 

Offensive Force. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the force form using your game statistics.

On a hit, the target takes 1d8 force damage, or 3d6 against objects. This must take an offensive form, whether that be a; sword, hammer, hand, boot, or incorporeal person that fits the size range described, as well as originate from your person each time you make an attack. The versa to this, as that depending on how you utilize the shape and form of your choice it can be combined into the usage of melee as well or ranged combat. 

or

Grasp Space. The arcane hand can lift up to (10x your player level lbs), and by commanding it, (the caster uses a sleight of hand check or intelligence check), to lift an item or grab an object that is not being warn or carried by a creature or person, manipulating it or to bring it back to the caster.. If this choice is made, then the force you summon cannot attack a creature or otherwise cause harm and is specifically created for the use of utility. It will also then last an hour, as its interaction with reality allows it a longer duration. 

or

Empowered Defenses. By targeting an ally, you can boost their defenses for one minute. Although their AC is not heightened, by concentrating on them, when they do receive an attack you can subtract 1d8 from the damage they take.

During this duration until dispelled you can leave a piece of your focus on them, using your bonus action up for each round until dispelled, heightening the effect to 2d8 reduced of damage when they are successfully attacked by a spell or weapon. If you include an action as well as a bonus action per round to focus on them, you can heighten this effect to 4d8. For those of which have a second action, you can still make attacks and other wise perform offhand attacks or reactions. 

 

 

Spell Tags: Damage Control

Available For: Ranger (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Intro_Spectre

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