Using a puppet that can be made for battle or taught to cast spells you can control it as a bonus action after you spend a ction in battle to control it, the puppet has its own stats to control by the player that can be improved through tweaking the puppet adding hidden throwing knifes and potions, the puppet can be controlled for 1d10 rounds, once those rounds have finished the caster must go back to the puppet and re cast the spell wasting a spell slot.
this spell can be casted by any class, but only if the puppet is like the caster, it must be the same class, if a fighter puppet is casted with a bard it wont have any fighter abilitys or spells it can use swords sheilds and secert wepons but not fighter abilitys, puppet can be taught these abilitys by the caster simply teaching them or store scrolls of the spell in the puppet for it to use and giving it spell slots while active, this can be done the day before battleso the caster has its spells slots and the ones it gave to the puppet yesterday.
after 4 days the spell slots fade from the puppet and it loses all of its spell slots.
* - (a puppet with two organs of a the same race of the puppets body (for example a human puppet requires two human organs))
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