Level
5th
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You draw life and energy from willing participants around you, enhancing a creature you touch to their peak potential. 

Target up to 5 willing allies within 30ft of your position; each willing target takes 5d10 necrotic damage and has their maximum hit point reduced by the same amount. these hit points and hit point reduction cannot be regained except by a long rest. *(note: this damage bypasses resistances and immunities)*

For each creature who took damage, choose one ability to apply to your target. you cannot choose the same one more than once. 

 

- the targets weapon damage rolls gain 1d8 necrotic damage. 

 

-the target gains a 1d4 to ability checks and saving throws.

 

-the target gains 5d10 temporary hit points

 

-the target gains resistance to one damage type of your choice.

 

-the target gains a 1d4 bonus to attack rolls.

when the effects of the spell wears off, the target must make a constitution saving throw against your spell save DC; on a failed save, they suffer one level of exhaustion, as the large surge of power leaves their body, leaving them drained. 

* - (1 vial of blood, 500gp worth of gems)

Previous Versions

Name Date Modified Views Adds Version Actions
6/18/2020 10:13:28 AM
5
1
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Coming Soon

Available For: Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker

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