An invisible bead of force flies from your pointing finger to a point you choose within range and then explodes noiselessly into concussion waves emanating from the point of eruption. Each creature in a 20-foot-radius sphere centred on that point must make a Dexterity saving throw. A target takes 5d8 force damage on a failed save, or half as much damage on a successful one.
The concussion waves disturb small items that aren't being worn or carried, pushing over light furniture and other objects, and smashing non-magical glass within the area of effect. A target that fails its initial Dexterity saving throw must make a Strength save to avoid being knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (a small iron token in the shape of a hammer, which is not consumed by the spell)
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