Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to frighten a beast that you can see within range. It must succeed on a Wisdom saving throw or be frightened by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the beast is frightened, it will attempt to flee caster's current area of control, as it perceives the caster's position as the spot the frightening source originates. If the creature remains within sightline for the duration of the spell or succeeds on saving throw, it may return to or continue any hostility directed toward the caster and party.

At Higher Levels. When you cast this spell with a 3rd-level spell slot, the duration is concentration, up to 10 minutes. When you use a 5th-level spell slot, the duration is concentration, up to 1 hour. 

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

CanterburyFails

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