If you cannot go to a swamp, make the swamp come to you. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. Shallow muddy water appears within a 100 foot radius and swamp plants, such as reed and water lillies, grow out of the wetland. Toads, bugs and snakes appear within the location. The mud makes it harder for non-aquatic creatures to traverse. The swamp area is considered difficult terrain for any large or smaller creature with no swim speed.
You can exclude one or more areas of any size within the spell's area from being affected.
If the spell is cast within an arid region, the swamp dries up within 2-7 days. If the spell is cast in a humid region, the swamp stays in place for up to 60 days.
If you cast this spell over 8 hours, you directly link the area with the Plane of water, creating a permanent swamp with a 500 foot radius. This casting may also spawn bigger swamp fauna, such as alligators, giant toads, giant snakes, giant bugs and waterfowl, at the DM's discretion.
* - (Wet mud and a toad (dead or alive))
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