Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Piercing

The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates focused beams of radiant light that shoot out from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one. The initial creature being targeted also becomes blinded on a failed save for the duration of the spell. At the end of each of its turns, the blinded target can make a Constitution saving throw. On a success, the spell ends.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10) and may blind one additional target per level (to a maximum of 6 targets).

Spell Tags: Damage

Available For:

BluReaver

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