Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Radiant (...)

The next time you make a ranged weapon attack during the spell’s duration, the ammunition or weapon being used to attack converts itself into a shimmering beam of light. Make the attack roll as normal. The target takes 3d10 radiant damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage. If the attack hit, the target creature also becomes stunned until the end of it's next turn.

Whether you hit or miss, each creature within 10 feet of the target is affected by the fires that spit from the light and must make a Constitution saving throw. Each of these creatures takes 1d10 fire damage on a failed save, or half as much damage on a successful one.

The piece of ammunition or weapon then returns to its normal form. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d10 for each slot level above 3rd.

Spell Tags: Damage

Available For:

BluReaver

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