The caster sits down, and crosses their legs, planting their hands on the ground.
All natural materials in a 250 foot range is suddenly pulled towards the caster, surrounding them in an earth dome.
Any creatures in the 250 range must make a DC 13 Dexterity check, or take 2D8 Constitution Damage.
All health lost is turned into Temporary HP.
The caster is put into a trance, and their soul is taken to a void of nothingness.
Their body takes no damage, and does not age.
To break the trance and awaken the caster, the opposing creature must make a DC 30 INT check, and personally know the caster.
While in the void, the caster learns ALL spells, and keeps them when they exit the void.
After 5000 years in the void, the caster is immediately taken to their body, and if the surrounding dome is still there, a large borehole directly through the middle is made, freeing the caster.
The caster's soul is directly accessible to their patron or deity if they have one.
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