Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

As part of casting the spell you expand all movement you have left for this turn. Then you double the movement speed expanded this way and move in a straight line for the entire distance using all the movement gained this way without triggering attacks of opportunity.

If you hit a hard obstacle while moving this way you take 1d4 bludgeoning damage for every 5 ft remaining of your movement and the you lose all remaining movement for this turn.

If the obstacle hit was a creature, they roll a DC 12 Dexterity saving throw to try to avoid the caster. On a success they take no damage and step on a closest free tile out of casters way. If no such tile is available, they automatically fail the saving throw. On a failed saving throw, the creature takes 1d4 bludgeoning damage for every 5ft of caster's movement remaining and if they are the same size as the caster or lower, they are knocked prone. 

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

NordicWind

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