Level
2nd
Casting Time
1 Bonus Action
Range/Area
600 ft.
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Upon making a successful hit with an arrow, the target must make a CON save at disadvantage. On a fail, the arrow head digs into the skin and flesh of the target, causing 3d10 piercing damage per round. On a save, the arrow is simply stuck to their skin, causing 1d6 piercing damage per round. The target can make a DEX save at the beginning or end of their turn to try and dig the arrow out, with the spell ending on a success.
* - (an arrow)
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