You must spend an action and all your remaining movement to clap, stomp or otherwise dance while singing and any creature that can hear you must succeed on a Wisdom saving throw or become cursed for the duration of the spell. That creature then joins in as a backup dancer, and mimics your movements and sings along. Any creature that can hear the singing of an individual cursed by this spell must also make a wisdom saving throw or also be cursed in this way. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself, however as long as they can hear the song they must make another Wisdom saving throw at the end of every turn or become cursed again. For every 1 hour a creature is under this curse, they must make a Constitution saving throw or immediately gain a point of exhaustion.
A remove curse spell ends this effect. You are immune to the curse created by this spell you cast. If the song ends before the duration of the curse, the song repeats until the duration ends. If a creature was affected by this spell cast at 9th level, they gain a form of permanent insanity causing the song to faintly echo in their mind as long as the insanity lasts.
At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.
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